DevLog #8 (14-01-2022) - Release & Submit Game
Trailer Game :
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Experience In Making This Game
So we have 8 Week's to make this game, there's some bug, but at least we've finished it. So the struggle about make this is we can't be productive to this project because some of us is hard to manage time for focusing in this project, so the task daily for all always due or late. On the other hand some of us is not committing 100% to this project so he/she still helping but not commit to it.
Some Change's From The Last Pitch Document
+ Logo is updated
+ Improving User Interface
- Core Loop [Reward]
So in our last pitch we have core loop which gives reward for each stage's completed, but for this new pitch document we not gives a reward if the user complete the stage.
- Core Mechanic - Spell
Because our programmer first time and are still beginner so we've to remove this feature from the game, cause due the submission is waiting for us.
- Core Feature Breakdown - Character Type
So in the last pitch we have 6 Character we introduce between 3 Angel Character [Fighter, Archer, Mage] and 3 [Basic, Ranged, Assassin] Undead Character, but for this pitch now just have 3 Character Type between 2 Angel Character[Fighter, Archer] and 1 Basic Undead.
- Core Feature Breakdown - Upgrade Energy
After character, our energy system from the last pitch it can be upgraded which upgrade it will increased the produce energy/s. But we've to removed out upgrade system because we've to focusing to core gameplay which take's a lot of time so we can improve out upgrading system in this game
Noted :
+ = Improved
- = Decreased
Report BUG :
1. When Melee Angel is blocking 1 undead, other undead can't be blocked by the angel melee
2. When Undead and Melee Angel is fighting then you call the ranged angel the undead will stop the attack, because confuse about the attack where the prioritizing between that 2 character.
3. Sound Can't be adjusted again when you've just play, and the SFX setting is didn't work
4. Sprite Character is blinking when the angel character is 1 row tile
Get 35 - Battle of Angetopia
35 - Battle of Angetopia
Status | Released |
Category | Other |
Author | HALO-agate |
More posts
- DevLog #7 (09-01-2022) - Finishing Game and PolishingJan 09, 2022
- DevLog #6 (24-12-2021) - Finishing All Animation Character & Level 2 Design MapDec 24, 2021
- DevLog #5 (17-12-2021) - Adjusting Archer, Finishing Sketch All Character & Back...Dec 17, 2021
- DevLog #4 (10-12-2021) - Polishing User Interface, Make Top Tile For Range Chara...Dec 10, 2021
- DevLog #3 (03-12-2021) - Enemy Character & Movement, Enviromental & Tile ArtDec 03, 2021
- DevLog #2 (26-11-2021) - Making Core Gameplay, BGM and Attack Pattern AllyNov 26, 2021
- DevLog #1 (19-11-2021) - Gathering Assets and Making Our User Interface GameNov 19, 2021
Leave a comment
Log in with itch.io to leave a comment.