DevLog #2 (26-11-2021) - Making Core Gameplay, BGM and Attack Pattern Ally
WHAT WENT RIGHT
Work In Progress [ WIP ] :
- Making Core Gameplay
For this week we're focus to making core gameplay, for this week we just make Slot hero, Game View, Spawn Hero and Tile Spawn.
- Finding BGM
This week we're trying to find BGM which are suitable with the theme of this game, now we just find 2 assets and trying to find more.
- Attack Pattern Ally
We're discussing about the ally attack pattern for attacking enemy while the enemy is trying to beat the Leader of Angel (Gaia)
- Sketching Enemy Character
This is our artist making the enemy character
WHAT WENT WRONG
So far this week the progress is better than last week, but there's problem our expectation for this week isn't achieved. Which one our expectation for this week is make the enemy move corresponding with the tile lane for the enemy move.
Get 35 - Battle of Angetopia
35 - Battle of Angetopia
Status | Released |
Category | Other |
Author | HALO-agate |
More posts
- DevLog #8 (14-01-2022) - Release & Submit GameJan 13, 2022
- DevLog #7 (09-01-2022) - Finishing Game and PolishingJan 09, 2022
- DevLog #6 (24-12-2021) - Finishing All Animation Character & Level 2 Design MapDec 24, 2021
- DevLog #5 (17-12-2021) - Adjusting Archer, Finishing Sketch All Character & Back...Dec 17, 2021
- DevLog #4 (10-12-2021) - Polishing User Interface, Make Top Tile For Range Chara...Dec 10, 2021
- DevLog #3 (03-12-2021) - Enemy Character & Movement, Enviromental & Tile ArtDec 03, 2021
- DevLog #1 (19-11-2021) - Gathering Assets and Making Our User Interface GameNov 19, 2021
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