DevLog #3 (03-12-2021) - Enemy Character & Movement, Enviromental & Tile Art


WHAT WENT RIGHT

Work In Progress [ WIP ] :

- Enviromental & Background

For this week one of our artist is focusing for coloring the map level for the gameplay, like the object in that map. As you can see down here : 



- Enemy Character & Movement Pattern Enemy

So this week one of our artist also focusing to make the character while she have due for task mid term, so there's not much animation but fortunately can make it done. 


And making the pattern of the enemy moving in the tile, like this.


- Listing Assets SFX for game

So prepare for the polishing of the game which we should know will start in the week 5 so we're listing the Sound Effect for the game, in between : 

LIST SFX

SOUND 1

button main menu

button settings

button shop

button almanac

button leaderboard

button exit

SOUND 2

settings music volume

settings sfx volume

SOUND 3

button play

GAMEPLAY

game start

game award

game lose

game win

game jump (optional)

game attack

game coin

game resource (energy)

game slot card

game drop n drag (can be half sound)

game sfx character (Coming/Death)


WHAT WENT WRONG

So far this week the progress there's not too much trouble. but our programmer still got problem for importing assets animation from the Dragonbone Application, so for a while we making the gameplay with just the picture format so there's no animation. But for next week we'll focusing for the animation for all character so our gameplay can be seen nice.

Get 35 - Battle of Angetopia

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