DevLog #3 (03-12-2021) - Enemy Character & Movement, Enviromental & Tile Art
WHAT WENT RIGHT
Work In Progress [ WIP ] :
- Enviromental & Background
For this week one of our artist is focusing for coloring the map level for the gameplay, like the object in that map. As you can see down here :
- Enemy Character & Movement Pattern Enemy
So this week one of our artist also focusing to make the character while she have due for task mid term, so there's not much animation but fortunately can make it done.
And making the pattern of the enemy moving in the tile, like this.
- Listing Assets SFX for game
So prepare for the polishing of the game which we should know will start in the week 5 so we're listing the Sound Effect for the game, in between :
LIST SFX
SOUND 1
button main menu
button settings
button shop
button almanac
button leaderboard
button exit
SOUND 2
settings music volume
settings sfx volume
SOUND 3
button play
GAMEPLAY
game start
game award
game lose
game win
game jump (optional)
game attack
game coin
game resource (energy)
game slot card
game drop n drag (can be half sound)
game sfx character (Coming/Death)
WHAT WENT WRONG
So far this week the progress there's not too much trouble. but our programmer still got problem for importing assets animation from the Dragonbone Application, so for a while we making the gameplay with just the picture format so there's no animation. But for next week we'll focusing for the animation for all character so our gameplay can be seen nice.
Get 35 - Battle of Angetopia
35 - Battle of Angetopia
Status | Released |
Category | Other |
Author | HALO-agate |
More posts
- DevLog #8 (14-01-2022) - Release & Submit GameJan 13, 2022
- DevLog #7 (09-01-2022) - Finishing Game and PolishingJan 09, 2022
- DevLog #6 (24-12-2021) - Finishing All Animation Character & Level 2 Design MapDec 24, 2021
- DevLog #5 (17-12-2021) - Adjusting Archer, Finishing Sketch All Character & Back...Dec 17, 2021
- DevLog #4 (10-12-2021) - Polishing User Interface, Make Top Tile For Range Chara...Dec 10, 2021
- DevLog #2 (26-11-2021) - Making Core Gameplay, BGM and Attack Pattern AllyNov 26, 2021
- DevLog #1 (19-11-2021) - Gathering Assets and Making Our User Interface GameNov 19, 2021
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