DevLog #1 (19-11-2021) - Gathering Assets and Making Our User Interface Game
WHAT WENT RIGHT
Work In Progress [ WIP ] :
- Making Character
After 1 Week our artist is working on some character which we need for core gameplay needs, like this one.
- Sketching Background & Enviromental
Not only making character our artist is making some sketch for game needs.
- Gathering Assets
After working for some assets we're collecting them and making our Game.
- User Interface (Main Menu & Setting)
For this week we're making UI first, it's because our programmer is a little bit busy for this week. So what we've done wroking on this week is just Main Menu & Setting, and for next wek we'll make the core gameplay.
- Test Case Main Menu & Setting
In the end of this week we're testing our build UI, because we're worried is there any bugs we've found out when playing our game.
WHAT WENT WRONG
Our schedule is a little bit troubled, because in this week mostly in our team is doing mid-term exam at the college. So we have a lot of reschedulling our prototype schedule in this week.
Get 35 - Battle of Angetopia
35 - Battle of Angetopia
Status | Released |
Category | Other |
Author | HALO-agate |
More posts
- DevLog #8 (14-01-2022) - Release & Submit GameJan 13, 2022
- DevLog #7 (09-01-2022) - Finishing Game and PolishingJan 09, 2022
- DevLog #6 (24-12-2021) - Finishing All Animation Character & Level 2 Design MapDec 24, 2021
- DevLog #5 (17-12-2021) - Adjusting Archer, Finishing Sketch All Character & Back...Dec 17, 2021
- DevLog #4 (10-12-2021) - Polishing User Interface, Make Top Tile For Range Chara...Dec 10, 2021
- DevLog #3 (03-12-2021) - Enemy Character & Movement, Enviromental & Tile ArtDec 03, 2021
- DevLog #2 (26-11-2021) - Making Core Gameplay, BGM and Attack Pattern AllyNov 26, 2021
Leave a comment
Log in with itch.io to leave a comment.